Now in development

Your board game,
structured as data

The AI-powered design engine that treats your game as interconnected systems — not scattered documents. Design, balance, playtest, and publish from one workspace.

16
Entity types in the data model
15
AI co-designer skills
1
Workspace for everything
The problem

Board game design has
a tooling problem

Most designers juggle 5+ disconnected tools. Nothing talks to anything else. Your game exists as fragments across a dozen tabs.

Spreadsheets for balance

Card stats in Google Sheets. No connection to your rules or playtest data.

Word docs for rules

Rulebook in a document. No validation, no cross-referencing, no logic.

TTS for playtesting

Tabletop Simulator is a sandbox, not a design tool. Changes don't sync back.

Gut instinct for balance

No simulation. No data. Just 'that felt too strong' and hoping for the best.

The Hexwright approach

Your game is a graph,
not a folder

Every mechanic, component, rule, and action is structured data — interconnected in a living graph. Change one thing, everything updates.

Worker Placement
Place Worker
Gold
Action Phase
Scoring

Every entity references every other. Remove "Gold" and Hexwright tells you which actions, rules, and components break.

Workspaces

One tool for the
entire pipeline

Switch between focused workspaces — each optimised for a stage of design. Your data flows seamlessly between all of them.

Design canvas

A node-based canvas where mechanics, actions, phases, and resources connect visually. See your game's architecture at a glance.

React Flow · Spatial graph · Dependency tracking

Component studio

Design one card template, fill a data table, render an entire deck. Change the template — every card updates instantly.

Template + data = batch render

Rules composer

Write rules as prose — Hexwright generates executable logic. Or define the logic, and it drafts the rulebook. Both stay in sync.

Dual representation · Validation · Edge case finder

Playtest runtime

Play your game digitally — solo, hot-seat, or remote with friends. Share a link. No app install needed. Fork game states mid-play.

Remote multiplayer · AI opponents · State inspector

Analytics dashboard

Run 1,000 simulated games. See win rates by player position, game length distributions, dead cards, and dominant strategies.

Monte Carlo simulation · Web Workers

Export pipeline

Print & Play PDFs, Tabletop Simulator packs, component sheets for manufacturers, rulebooks, and publisher pitch decks — one click.

TTS · PDF · PNG · Vendor profiles
AI co-designer

Claude skills built
for game design

Not a generic chatbot. Fifteen specialised AI skills, each with full context of your game's data model, simulation results, and playtest feedback.

Balance Oracle
Analyses simulation data. Identifies imbalances. Suggests specific numerical adjustments with reasoning.
Balancing
Rules Lawyer
Validates completeness. Finds contradictions. Answers 'what happens when...' against your rule set.
Documentation
Component Drafter
Generates card text, ability descriptions, and flavour text from your mechanical definitions.
Design
Mechanic Mixer
Suggests mechanic combinations. Flags known synergies and anti-patterns. References published games.
Ideation
Theme Weaver
Ensures mechanics align with theme. Catches ludonarrative dissonance before your playtesters do.
Narrative
Publisher Pitch
Generates sell sheets, pitch decks, and comparison positioning from your game data in one click.
Publishing
Balance Oracle
Analysing 1,200 simulated games...
The Merchant faction wins 38% of 4-player games (expected: 25%). Their "Trade Route" action generates 1.4x more VP per turn than any other faction's equivalent.
Suggested change
Reduce Trade Route VP from 3 to 2, or increase its cost by 1 gold. Expected win rate after adjustment: 27%.
Pricing

Scales with your ambition

Start free. Upgrade when your game outgrows the kitchen table.

Kitchen Table
Where every game starts
Free forever
  • 3 active projects
  • Core design workspace
  • Basic AI assistance
  • Solo playtesting
  • Community templates
  • Print & Play PDF export
Join waitlist
Workshop
Where serious work happens
$12/month
  • Unlimited projects
  • Full AI skills suite
  • Monte Carlo simulation
  • Remote playtesting (6 players)
  • Version history & branching
  • Print-ready export & TTS
  • Rulebook generator
Join waitlist
Foundry
Where games are forged at scale
$35/month
  • Everything in Workshop
  • Real-time collaboration
  • Team workspaces & roles
  • Blind playtest matchmaking
  • Publisher pitch generator
  • API access
  • Priority support
Join waitlist
Early access

Ready to shape
your next game?

Hexwright is in active development. Join the waitlist to get early access and help shape the tool.

No spam. Just launch updates and early access invitations.